Weapon swapping and actually using the weapons is far more involved in Resident Evil 4 VR. Resident Evil 4 VR is significantly more action-packed and intense than the console versions of the game, as players are able to move around their environment much faster, aim more accurately, and swap between weapons at a quicker rate. Kennedy being able to freely aim at any enemy body part was a revelation in 2005, but giving players complete freedom of movement takes things to the next level.
Resident Evil 4 VR drops the third-person, over-the-shoulder camera that was so innovative and influential at the time of RE4's original release in favor of a first-person viewpoint, and that alone fundamentally changes the entire game. Since Resident Evil 4 has been re-released numerous times over the years, one would think that Capcom had already squeezed everything it could out of it, but Resident Evil 4 VR genuinely feels like a brand new experience. While it's readily available on virtually any modern gaming platform one could think of, Capcom has decided to port Resident Evil 4 yet again, this time in the form of Resident Evil 4 VR on the Oculus Quest 2 headset.
Since the original GameCube release, Resident Evil 4 has made its way to PlayStation 2 and the Nintendo Wii, with an HD version released for modern consoles. Resident Evil 4 is one of the most critically-acclaimed games ever made, and so it's no surprise that Capcom has worked to bring RE4 to as many platforms as possible.