This can be hard if the resource is your main export. From time to time he wants something from you as request (Mostly shipments of resources). As always manufacture goods are far more valuable than basic resources with exception of marble. It is a good source of money to open trade routes and sell resources (on some assignments it is the difference between a flourishing city and bankruptcy). With clay pits you get the raw material for pottery which produce tableware (A earlier level requirement for better dwellings). There are natural resource mines and workshops. Some are missing and other need to be imported via trading (Must pay money once to open trade routes). Remark: Not all maps have all resources available atop on other variations that occur. It is a huge journey or task to get the best dwellings but it is not always necessary. First is water with wells, then a market for food (which needs farms and a silo), then access to a temple, entertainment then schools etc (Long way to top tier). The dwellings level up when you fulfill more requirements. Basically your citizens start in small tents with not much requirements but to get villa / stately mansions you need more than this. There are sounds of the citizens in the background. While I am at it you get a smart feed back. Engineers prevent the collapse of buildings, prefectures prevent fires and crime and doctors prevent plagues (burning down of plague ridden buildings). Most important for markets and maintenance! Keep this in mind when building roads. Where they walk the requirements are fulfilled. When you have enough workers they send them out to the streets. The game has a unique system for service buildings. This balance along with the correct set up is the key to victory. So you must get enough citizens to fill all working places and resits building to much while also avoiding unemployment. The amount is displayed when you click on the buildings.
Important: Unlike some other games in the genre you need workers (=citizens) for your buildings. There are a lot of buildings to build and you need to plan carefully as higher levels of dwellings with higher tax incomes require better surroundings as the richer citizens get more picky (All other buildings than dwellings are not evolving). This means not that one is harder than the other more like you focus on different tasks. For most parts you can chose 1 without enemy attacks and 1 where they will happen. After the first 2 which are a tutorial you can chose between 2 different assignments. You rise through the ranks of roman government by completing assignments. In the first free mode you can freely build a city to your full desire on different maps. It is however different from Sim City and unique. It is a city building game set in the roman empire. I will give some advice that will help a bit later in the review along with some descriptions. I should say that there is some complexity or challenge to master the game and for some it could be overwhelming at first. It has enough depth to be challenging and managed also not to burden the player with to much micromanaging. It has enough depth to be challenging and managed also not to burden the player with to much The best game in the Caesar franchise. finally, while I may well gather a lot of opposition for this statement, I feel that Caesar III can unquestionably be called the Citybuilder upon which all future Citybuilers should be measured. Regardless of whether you like or hate this style of game, I would fervently advise giving it a decent try. I could continue talking about this game for an eternity, and still not do it justice. The music doesn't distract, keeping a largely ambient feel yet it is sufficiently 'epic' to give to the experience of being a general/governor and eventually Emperor. A feature which I believe is often underrepresented by game critics is that of music, and in this area, as well as any other, Caesar III excels.
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Although even without that aspect, the game is so entertaining and provides so much choice in how to design and manage your city that it would still manage to keep me immersed for far longer than most citybuilders. This same design also allows for a degree of replayability in a game. It appeases both the general and the city planner in all of us through it's 'peaceful/aggressive' design of level selection. Despite this it is still a thoroughly complex and challenging game. While not everone will agree with me on this, it's difficulty curve allows for both beginner and veteran citybuilder sim enthusiasts to enjoy the game. While not everone will agree with me on this, it's difficulty curve allows Caesar III is from the moment you start playing a captivating game. Caesar III is from the moment you start playing a captivating game.